Catacombs & Castles Overview
All New Characters
Catacombs & Castles features a variety of new lords, heroes, and minions. Discover their strengths and weaknesses and develop new strategies with these exciting new characters!
All New Artwork
Catacombs returns with artwork from Kwanchai Moriya, the fan favourite artist who worked with us on the Third Edition of Catacombs and its expansions.
Over 50 new cards.
A new card deck with refreshing new artwork and an easier to play layout. Fully compatible with Catacombs Third Edition.
Play it Your Way.
We heard you when you said Catacombs was a bit too much for your new friends. With Catacombs & Castles, we've redesigned our Dexterity game system to allow players to engage in a simplified play style to ease the learning curve... Or, go all in with the more advanced play style.
Catacombs & Castles Game Play
Catacombs & Castles is designed to be quick to setup and learn so players can jump right into an encounter. The game may be played in two ways: cooperatively or competitively with player elimination being optional. Players choose heroes from either the brave Castle defenders (referred to as the “Castle team”) or the mercenary invaders from the underground realm (referred to as the “Catacomb team”).
Catacombs & Castles uses Elzra’s Dexterity Game System where players skillfully flick their discs representing their chosen hero across the game board using obstacle pieces for cover and trick shots.
These are either “Melee” shots (which inflict damage) or “Rush” shots (which do not). Some heroes may use “Ranged” shots (such as fireballs) enabling them to hit adversaries from a safe distance. In the case of the fireball, that piece would be flicked from the location of the hero disc instead of the hero disc itself. Some heroes can place “Shield” pieces on the game board, which provide additional protection.
Icons on cards indicate which shots a hero can use (Melee, Rush etc). Sets of shots are combined into “Sequences” (the “->” icon indicates this) and dictates the order in which the shots must be performed. Finally, all heroes have “Ability” cards they may use strategically once per game.
Cooperative play involves a team of three heroes from either the “Catacomb team” or “Castle team” using their skills and abilities to combat a player acting as the “Overseer” who controls either a “Catacomb Lord” (facing Castle team heroes) or a “Castle Lord” (facing Catacomb team heroes). These Lords can call upon reinforcements in the form of stalwart minions to assist them. During the battle, a Lord may transform into a different, possibly more challenging form.
The heroes collectively win the game if they are able to use their attacks to eliminate all of the Lord’s “health tokens”. Conversely, if the heroes lose all of their team’s health tokens then the Overseer player wins.
In competitive play, the Castle and Catacomb heroes are divided into two teams with either a common pool of health tokens (a game with no player elimination) or health tokens assigned to each hero according to their starting health value. Each team strives to be the last one standing in an intense, arena style skirmish.
Game Play Video
Catacombs & Castles Components
- 8x Castle Hero Cards
- 8x Catacomb Hero Cards
- 4x Castle Lord Cards
- 4x Catacomb Lord Cards
- 12x Castle Ability Cards
- 12x Catacomb Ability Cards
- 3x Castle Minion Cards
- 3x Catacomb Minion Cards
- 4+ Castle Obstacles
- 4+ Catacomb Obstacles
- 6x Hero Wood Discs
- 2x Lord Wood Discs
- 24x Minion Wood Discs
- 6+ Shield/Ranged Wood Discs
- Quad Fold Game Board (Double Sided)
- Game Manual
- Sticker Sheet(s)
- Punch Board
Keystones & Keeps Expansion
The Keystones & Keeps content expansion is expected to add three new Castle heroes and three "evil" versions of classic Catacomb heroes. The set also includes two deluxe heroes: the Querlossus on the Castle Team and the Werewolf on the Catacomb Team These new heroes are expected to be compatible with Catacombs Third Edition. The Wraith Knight family of monsters along with new items and spells for Catacombs Third Edition are expected to be included in this expansion as well.
More importantly, the expansion is expected to include a new square game board (size: 18x18”, 45.7cm x 45.7cm). As this game board is slightly smaller than the main Catacombs & Castles board (20x20”. 50.8cm x 50.8cm), this single sided board will focus on the "pits", large holes die-cut into the surface, and the "bridge" between them.
We are planning to include "fill cards" that can be placed under two large die cut holes, such that the "pits" can represent different environments and hazards each time you play. Thematically this game board is designed to represent the daring rescue of the keystone by an intrepid group of heroes during the construction of the keep of the castle.
The Keystones & Keeps expansion will include "evil versions" of some of the iconic heroes from Catacombs Third Edition. They will join the Catacomb Team in the struggle to invade the castle and secure the keystone. Keystones & Keeps will include new hero portrait and rules card for these "evil" catacomb themed heroes. These heroes are:
- -Xoric The Barbarian
- -Oleira The Elf
- -Aprill The Fire Mage
The Keystones & Keeps expansion is available during this Kickstarter campaign and will not be sold at retail; however it will continue to be made available from our online store (at a higher price) after campaign fulfillment has been completed. Keystones & Keeps will be translated into the German language by Schwerkraft-Verlag. The German title is Festen & Verliese.
Catacombs & Castles base game and/or Catacombs Third Edition base game is required to play with this content.
Catacombs Third Edition
Catacombs™ is Elzra’s award-winning, dexterity dungeon crawl board game set in the fantasy world of Cimathue. As a cooperative game, one player (the Overseer) marshals an army of monsters while the other players choose one of six brave heroes.
They embark on a quest to save the town of Stormtryne from the threat lurking in the catacombs below. In Catacombs, players flick wooden discs representing the monsters and heroes across one of six dungeon game boards. Contact with an opposing disc may inflict damage or produce a special effect. Smaller discs, representing ranged shots, can be used to simulate a hero firing arrows or fireballs. It is possible to perform trick shots by bouncing discs off of obstacles mounted into the game board. When all of the monsters of a room have been eliminated, the heroes can move further into the catacomb. As the heroes explore, they must use their abilities, buy items from the Merchant, and recruit allies from the Inn to help them defeat the monsters, before facing the powerful Catacomb Lord boss in its lair.
Catacombs Third Edition Components
- Six Heroes
- Four Familiars
- Four Catacomb Lords
- Twenty+ Monsters
- Thirty+ Room Cards
- Ability and Spell Cards
- Wizard's Shield
- Sorcerer's Shield
- Game Manual
- Coin Discs
- Gelatinous Cube
- Six Obstacles
- Barrier Walls
- Three Game Boards
- Player Mats
- Ranged Shot Discs
Cavern of Soloth
The immersive Cavern of Soloth expansion introduces a new cast of heroes including the powerful Paladin, mysterious Sorceress, and fan favorite the Witch Hunter on a new quest to prevent the resurrection of the ancient vampire lord, Soloth. For this edition, two new heroes, the Dwarf and the Centaur Warrior, were added to the roster.
Four challenging Catacomb Lords including the Hydra and the Queen of the Underworld, will have players reaching for the Vampire Sword, Warhammer and other powerful item and ability cards included in this set.
Additional room cards with combinations of new monsters and the "flame obstacle discs" round out the experience.
Catacombs Third Edition base game is required to play. Heroes from Cavern of Soloth may be used when playing with Catacombs & Castles.
Catacombs Third Edition vs Catacombs & Castles
|Catacombs & Castles||Catacombs Third Edition|
|Core game play||Team based competitive skirmishes||Fantasy dungeon crawl|
|Maximum number of players||6 (competitive), 4 (cooperative)||5 (1 Overseer, 4 heroes)|
|Game Length||30 Minutes||60-90 miuntes|
|Supports Team Play||Yes (competitive team vs team, cooperative team vs overseer)||Team vs Overseer only|
|Collective Team Health Pool||Yes||No|
|Game Phases||Not required||Yes|
|Turn Order||Turns alternate between teams||Hero players take all their turns, Overseer player takes theirs|
|Number of Game Boards||1 (Double sided)||3 (Double sided)|
|Board Size||20" x 20" (50.8cm x 50.8cm)||26.75" x 12.5" (67.9cm x 31.75cm)|
|Number of Cards||56||132|
|Supports Universal Barrier Walls||Yes, included at Huntress Reward Level||Yes, included|
|Different Obstacle Shapes||Yes||No|
|Player Mats||Hero cards compatible with mats in Catacombs Third Edition||Yes|
|Tracking Health||Health Tokens||Health Tracks|
|Armour Tokens||Yes||Supported, but not included|
|Reinforcement Tokens||Yes||Supported, but not included|
|Catacomb Heroes included||Yes||Supported, but not included|
|Number of Heroes included||8||6|
|Familiars||Supported, but not included||Yes|
|Minions||Yes (both Catacomb Lords and Castle Lords)||Yes (Catacomb Lords only)|
|Alternate Forms for Lords||Yes||Supported, but not included|
|Antients||Supported, but not included||Yes|
|Special Rooms||Not Applicable||Yes|
|Abilities||Yes||Yes (once per room)|
|Items||Supported, but not included*||Yes|
|Spells||Supported, but not included||Yes|
|Basic Shots (melee, rush, etc.)||Yes||Yes|
|Ranged Shots (missile, fireball, etc.)||Yes||Yes|
|Advanced Shots (roll, bite, devour, etc.)||Many supported or implemented differently||Yes|
|Ice Shot||Supported, but not included||Yes|
|Supports Shot Modifiers||Partial||Most including corrosion, poison, stun|
|Defensive Properties||Supported, but not included. Armour Tokens usually used instead||Yes|
|Teleport||Supported, but not included||Yes|
|Gelatinous Cube||Yes, Hero||Yes, Monster|
|Compatible with Wyverns Expansion||Yes||Yes|
|Compatible with Cavern Expansion||Yes||Yes|
|Compatible with Keystones Expansion||Yes||Partial|
*Once per room items are treated as once per game
Note: Catacombs & Castles specifications are subject to change.
Catacombs Backer Exclusive Packs
These three "Resurrection Packs" represent all of the exclusive material that was made available during the Catacombs Third Edition Kickstarter campaign. The stretch goal material was released under the name Crypt of Shaurath. By popular demand, and the consent of our previous backers, we are reprinting this material, making it available to backers of this campaign.
Packs 1 and 2 have content that is compatible with Catacombs & Castles (for example: all the heroes); however Catacombs Third Edition is required in some cases (for example: the Zombie monsters). Pack 3 (the Ice Cavern / Quartz Grotto game board) definitely requires Catacombs Third Edition.
Resurrection Pack 1
- Four Heroes: Amazon, Fire Mage, Forest Sprite, Huntress
- Seven Zombie Monsters
- One Flame Antient
- One Wolf Shield
- Ability and Spell Cards
Resurrection Pack 2
- Three Heroes: Ice Mage, Raven EMpress, Vampire Noble
- Four Catacomb Lords: Behemoth, Enchantress, Ice Dragon, Vampire Lord
- Spell and Item Cards (Including Vermin Blade Item)
- One Stone Antient
- One Vampire Guard Monster
Resurrection Pack 2
- 1x Dual Fold Game Board (Double Sided)
To receive all the Catacombs Third Edition Kickstarter exclusive material at once, pledge for the Queen of Storms or Matriarch reward levels (note: this includes the Catacombs Third Edition base game).
These Resurrection Packs will be available separately during the Pledge Manager; however they cannot be subdivided further (example: you cannot buy the Zombie Horde by itself). Furthermore, you must back for a Vampire Princess or better reward level during the campaign to be eligible to purchase one or more of the Resurrection Packs during the Pledge Manager.
German language backers who would like this material, please back the Huntress German language reward level and then add your desired Resurrection Packs during the Pledge Manager.